Altoholism, Dungeonfinder and Derpitis

As mentioned before, I want to level characters. Lots of them. My current main is a mage and I struggle to bring her to max level at the moment, but then there are so many other classes that look interesting, and I want to try them out! I have a little monk I want to level because the idea behind them is great and the personality that forms around her in my head already has potential for good roleplay, a friend of mine said shamans are a lot of fun nowadays, and then I also want to have a hunter on level 90 because they’re my favourite class and are the easiest to do solo stuff with.

Well, the problem with the monk and the shaman is that they would be most interesting as healers for me, but then I already have a healing druid on level 50 currently that needs attention, and for the hunter.. The felt number of hunter characters I have levelled over the past years, well, it’s over 9000! And then there are the random groups of the dungeonfinder, of course.

Most of the time it’s rather relaxed, no one says a word and everyone wants to get it over with as quickly as possible, all that unneccessary human contact, dear lord! Who wants to see people longer than it’s really needed? The tank tanks, the healer (at the moment, me) heals and the damage people spazz around and eventually do some damage when they find it appropriate. Or at least that’s how it’s supposed to be, and would be good to level with. Sometimes I get those groups, sometimes (often *sigh*) not.

Slowpoke tanks I wouldn’t be surprised to see walking through the dungeon, casually strolling up to the next group, attacking and attracting the attention of exactly one mob, not even noticing that the rest of the group runs towards the healer, getting dangerously close to stomping their health bar into the ground. And the opposite of them, Hyperactive tanks on coffee and energy drinks, pulling at least half of the dungeon at once if not the whole, wondering why they died after a few seconds. “The last healer didn’t have any trouble!“, but saying it mostly in less clear english or not even any comprehensible language. A variation of this is the tank that pulls lots but doesn’t hold any of the mobs and shares the aggro generously with all party members.

Then there are the damage people, sometimes better than the tanks, mostly worse – if they simply don’t do any damage it’s already not that bad! I’m not even surprised anymore about the warrior who desperatly needs that dress or these lacey gloves, who would deny them to live out their softer and more feminine side? But then there are those who have nothing better to do than jump around in front of the group and to pull more mobs, not really hitting any of them but simply pulling them and leaving them for the healer to deal with and eventually the tank trying to catch all of them, running off to find some more new friends. Others love to kick around as much as they can, spreading the enemies as far as possible. Be it the druid’s Typhoon, the hunters glyphed Explosive Trap, or the unglyphed Thunderstorm of the Shaman, those are the only spells they need and try to use as often as possible, in any given situation!

Recently I encountered another one of these weird specimens: playing a cat druid and jumping on everything first, expecting me to waste my precious mana to keep them alive while also healing the other group members who get to be part of the fun, if they want to or not. Then rolling need on everything they could possibly need, leather, cloth, damage, heal, give it to me! That’s why I’m a druid! I need to be geared for all three specs for every given moment, therefore I need a new and full set of gear for all roles every two levels!

And, of course, as the always overflowing fountain of wisdom and knowledge, they need to tell other people how to play.

I mean, all right, if the healer has mana troubles anyway it would be unwise to use it up even more for attacking a mob. But nowadays the healing part mostly shuffles along with the group, never really falls under 90% mana and is probably close to biting their fingers off due to the boredom of easy dungeons, so it’s not really a crime to use a Moonfire and maybe even cast Wrath now and then. But behold, it is! The healer is down to 89% mana, now we’re all going to die! Blasphemy! Apocalypse! The person with the green cross button is casting something different than healing spells, it’s a crime. x_x

To keep it fair, there are also loads of fail healers around, not that noticeable in times where a Rejuvenation or Renew kept up on the tank is often enough to keep the group going, but they’re still there. Mostly the kind that is more afk than actually there, standing around somewhere and not doing anything, or following the rest steadily and still not doing anything. But since I’m the healing person in most dungeons I’m doing currently I don’t have to see that many derps in that role anymore.

Anyway, I’m done now with this lengthy rant disguised as a post. I’m convinced that there are more bad players who don’t care about their behaviour at all around due to the dungeonfinder, but there’s not really any way around it anymore for easy and fast levelling.. So if anyone has a funny or sad story to share, feel free to leave a comment. šŸ™‚

One response to “Altoholism, Dungeonfinder and Derpitis

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